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ZHL
Rules

League rules

official rulebook

Rules are maintained by league admins. To propose a change, contact Braden or Nadr.

General
01 Zero tolerance for loaning players or selling players for non-ZHL assets.
02 Agreed trades are final — no reversals without admin approval.
03 Higher seeds choose their playoff opponent in the play-in round.
Keepers
01 Each team must declare exactly 7 keepers, any position mix - no cap on goalies.
02 Players with fewer than 10 regular season games may only be kept as prospects, not as regular keepers.
03 Keeper declarations are due before the start of the draft.
Prospects
01 Each team may draft exactly 1 prospect per draft year.
02 When a prospect is activated (called up to the NHL), they become a free keeper and do not cost a roster slot.
03 Prospects graduate by birth year: 1999s in 2024, 2000s in 2025, 2001s in 2026, etc. Goalies receive an additional 3 years.
04 Prospects are held on placeholder ESPN teams to keep them off the waiver wire.
Scoring — Skaters
01 Goals: ×2 points
02 Assists: ×1 point
03 Shorthanded Goals: +1 bonus
04 Shorthanded Assists: +1 bonus
05 Game-Winning Goals: +1 bonus
06 Hat Tricks: +3 bonus
07 Defenseman Points: ×0.5 bonus per point
Scoring — Goalies
01 Goals Against: ×−0.6
02 Saves: ×0.1
03 Shutouts: +1 point
04 Overtime Losses: +1 point
05 Wins: ×2 points
06 Manual scoring: Goalie Assists +1 pt each, Goalie Goals +2 pts each (applied by commissioner).
Roster & Draft
01 20-player roster: 14 starters + 6 bench + 4 IR.
02 Lineup slots: 8 Forwards, 3 Defensemen, 1 Utility, 2 Goalies, 6 Bench, 4 IR.
03 Draft: 14 rounds, straight order (same pick slot every round — no snake reversal).
Waivers
01 The waiver wire closes when the puck drops on the second Sunday of the NHL Finals.
Playoffs
01 Seeds 1–5 automatically qualify for the main playoff bracket.
02 Seeds 6–11 play a one-week play-in. Winners advance to the main bracket; losers go to the consolation bracket.
03 Seeds 12–16 go directly to the consolation bracket (Consolation Cup / Bum Bowl).